A painterly sun rising over a horizon, in terracotta and ochre tones.
Berkeley MIMS '26 · Open to research, strategy, and product roles

Research and strategy
for high-stakes
human systems.

I study what happens to people when the systems around them — clinics, classrooms, careers, even grief — get rebuilt with AI. My work is about making sure the human part survives.


Selected work 2022 — 2026
  1. 01
    Restructuring AI responses for people who can't read long things. Adapt AI · ACM Creativity & Cognition 2026 (Accepted) · n=10
  2. 02
    A dashboard that tells you how AI is changing the way you learn. Berkeley capstone · Two prototype rounds, n=21 · Advised by Dr. Morgan Ames
  3. 03
    Why users want AI in some places and refuse it in others. CalCentral · Four research methods · Presented to Berkeley engineering
  4. 04
    A game about the five stages of grief. Abyssal Blade · Narrative direction · Vifer Games · Steam, 2024
"Technology will keep getting more powerful. The question is whether the people inside it stay seen."
Also

Music & memory

RAG system pairing dementia patient biographies with personalized music. Built data pipeline, ran human eval.

NIH schizophrenia research

Clinical research coordinator at Beth Israel Deaconess. Designed and built the lab's site. Site →

eClinicalWorks

Analyzed onboarding behavior across 180,000+ healthcare providers. Reporting dashboards.

abyssalblade.com

Marketing site I designed and built for the Vifer Games release. Site →

Background

Now

M.S. Information Management & Systems, UC Berkeley (4.00 GPA, May 2026). Graduate Student Instructor.

Recently

Learning Analytics Intern, eClinicalWorks (2025). Narrative Director, Vifer Games (2024–25).

Before that

Clinical Research Coordinator, Beth Israel Deaconess Medical Center (2022–24). NIH-funded schizophrenia research.

Education

B.S. Neuroscience (Honors) & B.A. Cognitive Science, USC (2022).